Posts

Getting ExamGiant Ready for Schools and Districts

Alongside the platform work, we have also been improving the materials needed to explain ExamGiant to schools and districts. We built a magazine-style ExamGiant feature PDF to present the platform in a more polished way. We also created Mandaluyong school proposal drafts, covers, rendered PDFs, screenshots, and supporting visuals. These materials help show ExamGiant as more than a collection of games. They explain the bigger picture: teacher-controlled practice, student engagement, reporting, assignments, competitions, and future head-to-head academic events. We also added diagrams and mockups for classroom 1v1 matches and four-basic-operations gameplay. Visual materials like these are useful because they make the experience easier to understand quickly. A school or district does not only need to know that a tool exists. They need to see how it fits into classrooms, how teachers use it, how students experience it, and how it can grow into competitions or events. This outreach work is p...

Starting LMS Integration with LTI 1.3

We have started the first phase of LMS integration for ExamGiant using LTI 1.3. LTI is the standard that allows learning platforms like Canvas, Moodle, Schoology, Blackboard, and other systems to launch outside tools securely. For schools, this matters because teachers and students often live inside an LMS already. This first phase is launch-only. That means an LMS can open ExamGiant and ExamGiant can verify the signed launch. We added support for tool keys, platform registration, launch states, user mappings, course/context mappings, resource links, and launch metadata. Grade passback is intentionally deferred for now. That is a later step. But the database structure is being prepared so grade passback can be added without needing to rethink the games from scratch. This is one of those updates that may not look flashy on the surface, but it matters a lot for school adoption. If ExamGiant is going to fit into real classrooms, it needs to connect with the systems schools already use. LT...

The V2 Exam Catalog Keeps Growing

A competition platform is only as strong as the content students can practice and compete on. That is why we have continued expanding the V2 game and exam catalog across many subjects. In math, the catalog now includes addition, subtraction, mixed operations, four basic operations, target number, slope, perpendicular slope, fractions, trigonometry, and inverse trigonometry. Science has grown with chemical names and formulas, polyatomic ions, acid naming, ionic compound naming, and ionic compound formula building. Medical and anatomy content now includes bones, landmarks, skull features, body regions, articulations, medical terms, and nursing terms. English includes synonyms, antonyms, parts of speech, hypernyms, and reading comprehension content. History, civics, geography, spelling, memory, and music have also been expanded or organized into the V2 registry. The long-term goal is simple: ExamGiant should not be only a math site, or only a trivia site, or only a test-prep site. It shou...

Solo Competitions Are Becoming Real

Not every competition needs to be head-to-head. Some events work better when students compete individually, complete a set of exams, and are ranked after review. That is why we created the new solo competition infrastructure. ExamGiant now has backend support for solo competitions, entries, exams, attempts, payments, and prizes. This gives us the structure needed to run events where students complete one or more exams on their own schedule within a competition window. The system supports blind scoring, retakes, re-entries, review statuses, prize workflows, event windows, grade and age limits, country restrictions, and both paid and free competition setups. We also added an admin UI for solo events, so competitions can be created and managed more directly. This opens up a lot of possibilities: school challenges, public online tournaments, subject-specific contests, scholarship-style events, prize competitions, and practice-based competitions where students can try again and improve. Hea...

Building the Live 1v1 Match Experience

The live 1v1 match experience has moved forward in a big way. We added match rooms that support both rated and unrated flows. That means students can compete casually, or they can participate in matches where results matter for ratings and future standings. The match flow now includes ready confirmation, countdowns, pending match handling, an active match canvas, score display, and post-match rating display. These pieces may sound small individually, but together they make the experience feel much more like a real competition. A strong 1v1 system also needs a reliable backend. We added server-side support for clicks, reliability events, notifications, rating history, no-shows, forfeits, and tournament pairings. That backend work is important because academic matches should be fair, trackable, and reviewable. If a player misses ready confirmation, leaves early, forfeits, or completes a match, the system needs to remember what happened. This update brings ExamGiant closer to a world wher...

From 1v1 Concept to Full Tournament System

ExamGiant’s head-to-head matches started as a simple idea: let two students compete on the same academic challenge at the same time. Since then, that idea has grown into something much larger. We have been building the foundation for a fuller academic tournament system, including public 1v1 tournament pages, flight registration, scheduled rounds, player pairings, match-room links, crosstables, and standings. This matters because a good academic competition needs more than a “play now” button. It needs structure. Students need to know when they are playing, who they are paired with, how results are tracked, and where they stand as the event progresses. We also added staged head-to-head tournaments. That means a large event can be broken into qualifying stages, flights, advancement rules, and eventually finals. This gives ExamGiant room to support classroom events, school-wide tournaments, district competitions, and larger online events. Teachers now have a path to create 1v1 class event...

The Next Big Step: Head-to-Head Academic Matches

One of the biggest upcoming features for ExamGiant is head-to-head academic matches. The idea is simple: two students play the same academic game at the same time, on the same board, with the same questions and bubbles. If one student gets a correct answer first, that opportunity disappears for both players. If a student clicks a wrong answer, only that student is penalized. This creates a very different kind of academic competition. It is not just about knowing the answer. It is also about speed, accuracy, and staying calm under pressure. The first head-to-head game being developed is based on one of ExamGiant’s most important math games: Four Basic Operations. This game mixes addition, subtraction, multiplication, division, negatives, and order of operations. Many students do well when the teacher says, “Today we are doing addition” or “Today we are doing multiplication.” But they often struggle when all operations are mixed together and they must decide what to do first. That is why...